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Industrial design sketching self study progress. Still a long way to go, but shaping up. Worthy to go up on the fridge?

Industrial design sketching self study progress. Still a long way to go, but shaping up. Worthy to go up on the fridge?

Being a designer means asking “Why”. Perpetually seeking to understand what we’re making and why we’re making it. Why isn’t this better? Why is this problem still unsolved? Why do people need this, how will it help their lives, why is that important? “Why” is the knife we use to carve away the unnecessary until a simple and elegant solution remains.

Design is a careful balance of seemingly contradictory views. Asking why, but also asking why not. Always improving, but knowing when to stop fiddling. Striving to understand the audience, the medium, and the ecosystem, yet often bypassing permission and approval to put something in to the world on a hunch, allowing an idea to survive or fail on it’s own merit. 

It’s about venturing outside the known, to get away from a computer, office, or school, and exploring without restraint. It’s about surrounding oneself with the character, pains, and hopes of the world, to better understand the full system within which we find our purpose.

To become a designer is to learn that we don’t know anything for sure and that everything we think we know can and often should be thrown out the window to start from the beginning and rebuild a foundation.

But ultimately, it’s about reveling in the journey, finding beauty every place we can, and sharing that beauty. It’s about doing all these things to create empathy and form beautiful experiences to improve the lives of people and the world around us. 

Character design -  silhouette exploration
Playing around with some character design exploration. Throwing down random silhouettes and then finding shapes and personalities in them. My favorites are the dude riding the mantis-horse and the hover-jouster (center). Too much fun :)

Character design -  silhouette exploration

Playing around with some character design exploration. Throwing down random silhouettes and then finding shapes and personalities in them. My favorites are the dude riding the mantis-horse and the hover-jouster (center). Too much fun :)